A New Scale

Gamergate continues to redefine fuckhead-ery with it’s harassment, misinformation and general garbage. Somehow it hasn’t died off yet despite the obviousness of its origins and actions. Incredibly people seem to be finding new and exciting ways to be wrong, attempting to use language and ideas they don’t understand to bolster their arguments. Today twitter user AtlasSmugged spotted and took this screenshot:

I not sure we have an adequate way to describe this. This post is a turd, that much I know, but that is lacking, even compounding it with more adjectives doesn’t feel like it will quite provide the emphasis we need. There’s not much point in dissecting its awfulness, simply because anyone who could post this would certainly be beyond understanding.

So we need a turd scale. I’m proposing we start small, something like a mouse turd. Never good but, individually at least, easy to get rid of. Gradually increase, cats, dogs, cattle, bigger and bigger until you reach where this guys post fits:

The Goldblum Proclamation:

Music Deconstruction – Green Hill Zone

The Mega Drive/Genesis had two chips that it had access to in order to create it’s music. The main chip was the Yamaha YM2612 FM Synthesiser which had 6 synth channels and 1 digital audio channel (DAC). This was backed up by the Texas Instruments SN76489 which had been the power behind the Sega Master System’s music, this had 1 noise channel and 3 tone channels.

For this video I’ve played out all the individual channels used to make up the iconic Green Hill Zone theme, giving a little look at how the layering works and the chips were utilized. It’s fascinating that some channels actually sound kind of ugly on their own, but great when layered up.

I particularly enjoy the bassline in the second channel and the DAC’s drums, they really emphasis some of the best qualities of Mega Drive synthesis.